Chippy is a twin-stick bullet-hell shooter. Chip apart destructible bosses pixel-by-pixel.
Garry's Mod is a physics sandbox. There aren't any predefined aims or goals. We give you the tools and leave you to play. You spawn objects and weld them together to create your own contraptions - whether that's a car, a rocket, a catapult or something that doesn't have a name yet - that's up to you. You can do it offline, or join the thousands of players who play online each day. If you're not too great at construction - don't worry! You can place a variety of characters in silly positions. But if you want to do more, we have the means.
The only aim in Rust is to survive. Everything wants you to die - the island’s wildlife and other inhabitants, the environment, other survivors. Do whatever it takes to last another night.
This is our attempt to create a worthy Garry's Mod sequel. We've been playing with it for a long time. It started off on the Unreal Engine, but now it's being developed on Source 2. It's not going to be Garry's Mod 2. My hope is that it will eclipse what is possible in Garry's Mod rather than simply be a modern version of it. The current status is "heavy development". The aim is to give some people access in the first half of 2021, and give everyone else access in the second half of 2021.