Reality Pump - Developer

KnightShift
KnightShift

Do you like Real Time Strategy? or are Role Playing Games your preference… Why not try both genres in one? … or even both separately? … In one game: KnightShift! In a mystical world beyond fantasy and imagination, where corruption and disaster go hand in hand, not all is as it seems. A dark adventure begins in the RPG part: divided into eight chapters of dungeons, rare treasures, very strange companions and gruesome opponents. Eight individually equipped characters are available to you in this action packed role-play. It is now down to you, the player to form your hero and help him to fame and victory. As soon as Gallus has been freed he can get on with job of bringing Prince John back to his father's kingdom. Strategy begins here: with the support of your loyal subjects the fight against the powers of evil begins.GAME FEATURES:Two games in one, a gripping storyline with amazing characters in a living world of fantasy [RTS-Part in 24 exciting missions and RPG Part with 8 chapters and countless nerve tickling quests] Skirmish RPG und RTS Mode with over 20 additional maps Over 2,000 various weapons, equipment and magical items Extensive multiplayer fun with companion and competitive matches over LAN and EarthNET™ Revolutionary graphics taking full advantage of Per Pixel Shader technology with automatic adaptation of the engine to fitted hardware A brandnew Musical Score with over 75 pieces of original music Completely 3D with a freely rotating camera

Publishers: TopWare Interactive
Two Worlds II
Two Worlds II

Two World II is a fantasy role playing game which continues the storyline from the first game. Aziraal was the ancient god of war revered by the Orcs and said to possess immense powers. When Aziraal's tomb was opened at the end of the first game, the god's powers transferred to our hero's sister. Now the dark lord Gandohar, determined to have Aziraal's power for himself, has taken our hero and his sister captive and is draining those powers from her. The escape from the prison acts as a tutorial for the game until the hero finally steps out into Antaloor. There is a huge world to be explored containing deserts, forests, swamps, seashores, cities and rural areas, plus many hidden caves and dungeons. There will be encounters with every kind of monster imaginable from killer insects to huge beasts, as well as humanoid enemies of varied races. Since the levels of the enemies are not tied to the player's level, some fights need to be avoided until the hero advances and increases his abilities. The game boasts that there are enough quests to keep players busy for about 100 hours. In the single-player game, the hero can be a male only. His specialty (warrior, ranger, mage) can be changed at will by swapping equipment. Success as each is entirely dependent upon how earned skill points are assigned. Two Worlds II features improvements over the first game including new user interface, game engine and magic & crafting systems. It includes all of the gameplay elements that were part of Two Worlds I (riding on horseback, crafting, forging, alchemy). Sailing (planned for the first game, but never released) is possible in this game, albeit in only a few locations. Feats and skills can be learned to enhance each form of combat. Learned spells can be combined with each other using the new card modifiers to enhance or change their effects. Improvements to the crafting/forging aspects make it possible to improve weapons and armor differently. For instance, objects in inventory can be broken down to their base elements (cloth, wood, iron). Two Worlds II also offers five multiplayer modes for up to 8 players: Crystal Capture, PvP, Dual, Adventure (7 chapters), and a Village mode. In multiplayer, new characters are created with a choice of several races and can be male or female.

Publishers: TopWare Interactive