{game.Name}

Shadow Complex

Aliases: Shadow ComplexShadow Complex Remastered
Engines: Unreal Engine 3
Game Modes: Single player
Keywords: helicopterexplorationmechmetroidvaniadeath2.5drun and gunaction-adventureside-scrollingmultiple protagonistsachievementsbased on - bookconspiracywall jumpswimmingdarknessboss fightexplosionradiationdigital distributionthrowing weaponsplatform exclusiveleveling upworld mapvoice actingranking systempolygonal 3ddamsel in distressupgradeable weaponspop culture referencegame referencecollectiblesmotion blurcorpsesprinting mechanicsragdoll physicsmeleegrappleunderwater gameplaystat trackingsecret areainfinite ammoshielded enemiesdifficulty levelin-game achievement menuwilhelm screammultiple gameplay perspectivesliberationrpg elementsmoving platformscanonical deathconveyor beltterroristssequence breakingxbox one backwards compatibilityachievement attempt detectionsurveillance cameramultiple enemy boss fightsspeedrunplot twistevil organizationunskippable cutscenesuper speedflashbackkidnappingscripted eventsvent crawlingnew game plusaggressive door-openingguided by radioescape from exploding buildingfemme fataletokyo game show 2009summer of arcade 2009spike video game awards 2009male protagonist

Shadow Complex is presented in 2.5D format; the game world is fully three-dimensional, but the player can only move in two dimensions, simulating the environment of a classic side-scrolling video game. Enemies can, however, move in any direction, and auto-aim is utilized to allow the player to fire at nearby enemies or objects both inside and outside of the 2D plane. The player can use the right control stick to aim with a laser sight. Gameplay in Shadow Complex was inspired by Super Metroid and Castlevania: Symphony of the Night. The gameplay takes many cues from Metroid: the player can move freely throughout the expansive game world, defeating enemies with a variety of weapons, and as they overcome challenges, they gain new abilities and weapons which allow them to reach new areas. The game rewards the player with experience points as they complete objectives and defeat enemies. The player can gain experience levels, each level boosting basic attributes of the character. These experience levels grant the player skills such as improved gunfire precision or damage resistance. Special rewards such as revealing the full map and unlimited special ammo are granted at specific levels. When the player starts a new game, they will lose all the weapons and items that they have acquired, but will keep the character's experience level and any benefits they have already received from that experience. In addition to the main campaign, a number of challenge levels, called "Proving Grounds", are available, generally requiring the player to make it to the exit of a room using a limited set of items and health. Players are ranked based on time of completion and any scoring objectives when they complete the level. Scores and other statistics from the main campaign and the training group are tracked via online leaderboards. A remastered version and port was announced during the 215 Game Awards, to be released for PS4, Xbox One, PC.

ID: c835e013-46da-4f68-ad42-ca010df5c0ce
Size: 847.4 MB
Source: johncena141
Platform: linux
Updated: 2026-06-13 06:58:20.509497 +0000 UTC
LabelLink
magnet

ID: e73d2b0f-5924-4700-8db6-4628cdcacd06
Size: 1.4 GB
Source: Xatab
Platform: windows
Updated: 2025-08-01 03:57:32.223 +0000 UTC
LabelLink
magnet

ID: dd432935-1108-4278-a743-e1697fd887b2
Size: 765 MB
Source: FitGirl
Platform: windows
Updated: 2024-12-27 07:29:48 +0000 UTC
LabelLink
magnet