Sierra On-Line - Developer

Quest for Glory III: Wages of War
Quest for Glory III: Wages of War

Wages of War is the third game in the Quest for Glory series. It is set in the Africa-like world of Tarna, where the hero travels with paladin Rakeesh, his new Liontaur friend he has met in the previous game. Shortly after his arrival, the hero learns about the conflict between the human Simbani tribe and the seemingly malevolent neighboring Leopardmen. It is now time for our hero to become a skillful diplomat and prevent an upcoming war between the two nations. The basic gameplay system is similar to that of the two preceding games. The game has an adventure-like structure and gameplay elements, including puzzles to solve, inventory items to use, and characters to talk to, as well as a role-playing system with combat and character development. As in the predecessors, the player character can be either a fighter, a thief, or a mage; in this installment, the paladin class is selectable from the beginning of the game (unlike the previous game, where the hero could only earn the title of a paladin during the course of the story). Saved characters from the previous game can be imported. Like in the earlier Quest for Glory games, the main character's parameters increase directly after battles or by repeatedly performing various actions. New to the series is an overworld map on which the hero travels between locations. Hostile encounters may occur randomly while traversing the map. Combat system is similar to the predecessors, with real-time battles where the player selects various offensive and defensive options. Graphics engine and interface in this installment are the same as in the remake of the first game: it has 256-color graphics and an icon-based interface which was used by Sierra for their contemporary adventure games.

Publishers: Sierra On-Line
Quest for Glory: Shadows of Darkness
Quest for Glory: Shadows of Darkness

Shadows of Darkness is the fourth Quest for Glory game. It is a journey into the land of Mordavia - a setting influenced by Eastern Europe, particularly its Slavic areal. The hero had just begun to enjoy his victory in Tarna, when a spell zapped him into parts unknown, without a weapon, items, or even a source of light. Shortly after finding his way out of the dark cave, the hero meets a mysterious woman named Katrina. He traverses the swamps in the dark forest and finally reaches the town. However, the town is also engulfed by a foreboding atmosphere, and the hero cannot allow himself to relax. He must find out what is going on, why the town inhabitants are so hesitant and reluctant to help him, and what horrors are lurking outside of its walls. Life has never been quite so dangerous for our hero. He'll discover his quest soon enough - that is, if he lives. Like the previous Quest For Glory titles, the game is a combination of puzzle-solving adventure and role-playing. The player character can be a fighter, a thief, a magician, or a paladin. Importing a character from a preceding installment of the series is also possible. Once again the hero improves his skills by repeatedly using them (like throwing stones at a tree to improve the throwing ability, which might be needed to solve a puzzle). Combat system in this installment has undergone a major change. Battles are viewed from a side-scrolling perspective and are action-oriented. The protagonist is able to move freely, jump, and execute attacks and defensive moves, similarly to fighting games. The CD version of the game adds voice-overs to conversations as well as narrator's voice to text descriptions.

Publishers: Sierra On-Line
Shivers II: Harvest of Souls
Shivers II: Harvest of Souls

Your friends of the rock band Trip Cyclone win the Battle of the Bands and decide to make video clips in the secluded desert town of Cyclone, Arizona, located amidst the red rocks of Devil's Mouth Canyon. They stay at the house of aunt Pearl and help her out part-time in her cafe. The town seems to have gotten stuck in time decades ago, people are strange and not welcoming to outsiders. When two hikers do not return from their trip in the canyon, on which people believe an ancient Indian curse rests, the villagers set out for a search expedition, only to lose a local villager in the process. The town is restless, tourists stop coming and the band believes they may not be able to make their rock videos, lacking the money to buy equipment. Then they are approached by a strange man wearing a traditional Indian Kachina mask, who names himself Darkcloud. Darkcloud expresses strong interest in their music and decides to finance the band, even hiring a technician from LA. It is very suspicious but on the other hand the help is welcome. But then strange events begin - as their videos are broadcasted on the local TV network, people gradually turn into mental zombies, lured to Devil's Mouth Canyon. One by one they disappear. When the band witnessed more than they would like to, and they decide to pack their bags and leave town, a landslide occurs and virtually isolates Cyclone with no more supplies or people going in or out. People are trapped. Only one more person manages to make it to the town after a rough motorcycle ride - you. When you arrive, all people have disappeared, including your friends. What is going on here? Who is Darkcloud? And can you save your friends? Clues are scattered in their videos and in the buildings around the ghost town. Your friends' lives depend on your witts and puzzle-solving skills, Warrior.

Publishers: Sierra On-Line