TopWare Interactive - Publisher

The I of the Dragon
The I of the Dragon

The world of Nimoa is as beautiful as the morning dew, but only at first glance. Under the surface of hills and fertile valleys lurks an old and eternal evil. Living as a mould, stretching threads through an infected area like deadly toadstools. The center of this "being?" deep in the under world is the giant daemon, Skarborr.GAMEPLAY You, the player, take the role of the young, inexperienced dragon. In the role of the savior of Nimoa you move through the skies and faces all the challenges of the evil Skarborr. At the beginning of the game the player has the choice of three dragons: Annoth The Fire Breather, Barroth the magician and Morrogh The Necromancer. All three are different and all three have their own ways of dealing with the great many adversaries you will meet. You also develop the dragon's combat abilities throughout the game to deal with the increasingly tough and resilient enemies, until you meet and conquer Skarborr himself. That is not all, you will also need to control other characters and complete important tasks on the path to overall victory: a warlord and his steed on a potentially fatal fact finding mission, the thoroughly competent hunter on a mission of delicate accuracy and selective killing and the three huge creatures and their riders in an attempt to destroy magical generators keeping the dragons away from the next big fight. Through 12 enormous and differing geographical areas the task is not only to hunt and destroy despicable monsters, but to build, maintain and defend human settlements. A dragon's individual character, breathtakingly fluid graphics and addictively exhausting aerial combat bring you many hours of sometimes sweat generating gameplay. You will also fall under the spell of "The I of the Dragon" with its mystical atmosphere, impressive sunrises and colorful but ominous sunsets, for who knows what the night will bring.

Publishers: Strategy First , TopWare Interactive
Two Worlds II
Two Worlds II

Two World II is a fantasy role playing game which continues the storyline from the first game. Aziraal was the ancient god of war revered by the Orcs and said to possess immense powers. When Aziraal's tomb was opened at the end of the first game, the god's powers transferred to our hero's sister. Now the dark lord Gandohar, determined to have Aziraal's power for himself, has taken our hero and his sister captive and is draining those powers from her. The escape from the prison acts as a tutorial for the game until the hero finally steps out into Antaloor. There is a huge world to be explored containing deserts, forests, swamps, seashores, cities and rural areas, plus many hidden caves and dungeons. There will be encounters with every kind of monster imaginable from killer insects to huge beasts, as well as humanoid enemies of varied races. Since the levels of the enemies are not tied to the player's level, some fights need to be avoided until the hero advances and increases his abilities. The game boasts that there are enough quests to keep players busy for about 100 hours. In the single-player game, the hero can be a male only. His specialty (warrior, ranger, mage) can be changed at will by swapping equipment. Success as each is entirely dependent upon how earned skill points are assigned. Two Worlds II features improvements over the first game including new user interface, game engine and magic & crafting systems. It includes all of the gameplay elements that were part of Two Worlds I (riding on horseback, crafting, forging, alchemy). Sailing (planned for the first game, but never released) is possible in this game, albeit in only a few locations. Feats and skills can be learned to enhance each form of combat. Learned spells can be combined with each other using the new card modifiers to enhance or change their effects. Improvements to the crafting/forging aspects make it possible to improve weapons and armor differently. For instance, objects in inventory can be broken down to their base elements (cloth, wood, iron). Two Worlds II also offers five multiplayer modes for up to 8 players: Crystal Capture, PvP, Dual, Adventure (7 chapters), and a Village mode. In multiplayer, new characters are created with a choice of several races and can be male or female.

Publishers: TopWare Interactive